Wednesday 12 August 2009

Shin Megami Tensei: Nocturne


Product Features

  • Advanced 3D battle engine brings old-school turn-based combat to a new level
  • Unique dark atmosphere and enthralling storyline as you try to navigate the fate of two worlds
  • Negotiate with your enemies and work out a compromise instead of battling every time -- just like in real life
  • The game choices you make on other side of the Vortex will determine the fate of both worlds - advance the stories of both in all-new ways
Product Description
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.



Nocturne is one of the most interesting (both graphic and gameplay-wise) RPG I've played. Having made a formula for success in collecting Pokemon monster, and a plot of a horror movie, this game definitely monopolized my attention on some other recent FRP.

Nocturne introduces players to a strange post-apocalypse world where the hero is a demon after the rest of the world is destroyed. There are no princesses to save here, not to do good as some other characteristic of the FRP. Basically you are trying to survive in a world full of demons, and you get to choose their own destiny. Most options are fairly dark, though.

Playing is very wise Nocturne as Pokemon, but for the next level. The hero of himself and begins to recruit other demons as allies. The hero of the party who can talk / bribe / kidnap join demons, or to use a system called "merger," which allows the player to merge two or three demons together to create a new demon. There are about 180 total of the demons in the game, divided into various categories and levels. There are about 100 (very rough guess) of different attacks and skills shared by these demons here. When the fuse demons, you can combine different skills at random from the parent demons. Of coarse, the tool is that you can hold up to 8 demons, demon, and each can only hold 8 different attacks / spells.

Understanding of the various attacks and spells make up the largest part of the tactics here. The attacks are divided into phyical, fire / ice / lighting / wind elemental curse / mind, and the light / dark magic types. It also has statistics buffing / debuffing spells. Since most of the fight the enemy who has some weaknesses, to find a weakness not only allow the player to do more damage, but also allows the player to attack one additional round. This mechanism means that even if the player of the demons are of a very high level, the player can still easily loose the low level demons devil alignments are wrong. That said, it is very difficult to win the game without dying several times, because you do not know what to expect from most of the demons / tops the first time.

Graphic-wise the game is cell shaded (reminds me of the game breath of fire Dragon quarter V), and very elegant in terms of character designs. The world is the little above mixture away. Final Fantasy unlikely you will see 2 minutes site or strange spells when fighting the enemies and the attacks are mostly unspectular. Nothing good or bad in this department.

The music of this game is very good if you can get a heavy metal and industrial. I really like that a lot of parts. The sound is very clear. When you destroy certain enemies regret, while others simply disappear. Nothing too impressive, too.

My biggest complaint about this game is the naming convention used in this game. Monsters of the names are mostly unclear and there are no identification numbers assigned to each monster. This makes the merger the little confusing or difficult for beginners. Not bad but if you get used to it.

Finally, this game is definitely not for children. The demons in this game, not just swear and use the F-word on a regular basis, this game also has many hidden references that will offend most religious fanatics. The figures include Demons Bible Christians, Far East deities, and various mythological creatures. This game present, the story of a lot of Mumbo Jumbo philosophical line that will be difficult to understand for some people and possibly to be considered satanic for those who understand.

This game will take a while to finish. Probably 50-60 hours the first time through, and more if you collect all the demons in the game. In general, I recommend to any RPG fan who are not religious or too easily offended.

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